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[Updated 10/10: added videos showing how to install Micro SD card and change New 3DS faceplates. Added new commercial showing off faceplates.]
[Updated 9/24: added Australian 3DS release date and video of new 3DS commercial.]
So, in keeping with tradition, Nintendo has announced a new iteration of their evergreen handheld. Unlike previous updates, however, the new 3DS packs some important updates. Confused? You're not the only one. Let's break down what we know so far.
The new 3DS releases October in Japan, November in Australia.
The New 3DS releases in Japan on October 11 and in Australia on November 21, but Nintendo of America's PR has told me not to expect a stateside release until sometime in 2015, same for Europe.
Both the compact and LL/XL 3DS models are being upgraded.
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Both the compact 3DS and the XL (called the LL in Japan) are being replaced. The original 3DS is being replaced by both a white and a black model and the XL is getting new metallic blue and metallic black variant.
And it's still region locked.
Yep. Bummer.
It's priced about the same as its predecessors.
The compact and LL new 3DS models will retail for 16,000 (about $151 USD) and 18,800 (about $174 USD) respectively. No word on US or European prices yet, but they'll probably be in line with what you'd pay for the current models.
It doesn't come with a charger, either.
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I don't expect this to hold true for the American or European releases, but the new 3DS models don't pack a charger in the box. If you're importing, don't worry, your standard AC adapter from a North American unit will work on your Japanese 3DS. Not sure if this is true for Europe as well. On the upside, you could buy one of these nifty-looking charging cradles for about 1,000 yen or about 10 bucks, though you'll still need an AC adapter to connect to said cradle.
The compact model can use faceplates.
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The compact version of Nintendo's new portable can use faceplates, meaning you can quickly swap your console's face out if you tire of its look. Sadly, this doesn't extend to the XL/LL line. To install the faceplates, you'll need a small screwdriver and, oddly enough, your stylus. The video below illustrates how to do it.
The pricing for the faceplates is a bit tricky, too. The simpler, solid color faceplates are 1,000 yen a pop, or about 10 bucks. The character-themed ones mostly run for about 1,500 yen, close to 15 dollars. And the more ornate ones, like the woodgrain Mario pictured about are a pricey 3,000 yen each, or about 30 dollars. Ouch.
There's already a special edition.
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Hopeful new 3DS LL owners aren't out in the cold. Nintendo is already offering two special edition consoles. The Monster Hunter 4 bundle will be available on day one, while the Smash Bros. version will be available sometime in November. It's important to note the latter doesn't appear to come with a copy of the game.
The compact New 3DS isn't to be left out of the fun, either. Nintendo has announced a partnership with Japanese pop star Kyary Pamyu Pamyu to produce "Kawaii Kisekae Plates" or "Cute dressup plates" for the console's diminutive variant.
In addition to arguably the coolest Nintendo commercial, Nintendo's announced a second wave of faceplates coming to the compact 3DS in limited edition Smash Bros. variants starting November 8th.
It's a pretty big upgrade.
The New 3DS is one of the biggest mid-lifecycle upgrades Nintendo has ever done. For starters, let's talk about the obvious— see that little nub up there, just above the face buttons on the right-hand side? That's a second analog stick, dubbed the c-stick a la Gamecube. The idea is this stick will help players better navigate games like Monster Hunter 4, which all but demand its use.
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There's more though, the new units also pack two additional shoulder buttons, essentially rounding out the features the circle pad pro added in a more compact package.
Completely new however, is Amiibo support. Nintendo has included NFC in both New 3DS models, meaning using your new figurines with your 3DS won't be as clumsy. Just tap them on the 3DS' touch screen to use them.
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The New 3DS models' screens also boast some new wizardry to allow for off-angle viewing of the 3D images displayed on the top screen. Nintendo claims the days of searching for your screen's sweet spot are over, I'll believe it when I see it. It's also worth noting that the compact model's screen has grown ever so slightly, bumping up to 3.88 inches from the original's 3.53 inches. The touch screen has also grown a bit, at 3.33 inches versus 3 inches on the original.
Both New 3DS models utilize the same 802.11 b/g wireless found in their respective predecessors, but Nintendo claims the new models will be able to download and install eShop content faster, thanks to a speedier CPU on board. Both models also sport a faster GPU, but we'll get into what that means in a bit.
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Rounding out the new features is an improved camera. Nintendo has supplied the following image indicating the new 3DS camera will handle photos far better than the previous models.
Some games will only play on the new model.
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That faster CPU and GPU in the new 3DS mean we'll get some games that just can't run on the older counterparts. Right now a port of Wii cult classic Xenoblade Chronicles is the only game announced. No release date has been announced for the game just yet.
It'll still play your old games.
It should be pretty obvious, but it bears mentioning. The new 3DS will play all your old 3DS and DS titles. DS titles from any region will play, while, as always, you can only play 3DS titles from the same region the console comes from.
But it won't take your old memory card.
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The new 3DS models now require take a micro SD card. Nintendo is selling their own branded cards, but any micro SDHC card will do. Make sure it isn't a micro SDXC card, as Nintendo has stated they won't be compatible. Nintendo's also been mum on details regarding how exactly transferring your content from your old 3DS to the new models will work, as the process typically requires you to insert the old system's SD card into your DS.
To install your micro SD card, you'll need a small phillips head screwdriver, as illustrated in the video below:
You can backup your data to your PC wirelessly.
Nintendo is also advertising a new backup utility for the new 3DS which will allow you to copy all your data on your SD card to a Windows PC. Sadly, mac users are left out in the cold on this one.
The boxes are pretty darn nifty.
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Sure they're just boxes, but there's something about them that's just eye-catching. They aren't as great as the excellent Super Famicom and Nintendo 64 boxes, it's nice to see a pop of color return to their products, at least on the compact model.
We'll have one of the new 3DS models shortly after its launch next month and will update with hands-on impressions, pictures and videos.
Nintendo's attempts to give its portable hardware renewed momentum haven't always been entirely successful; the Game Boy Pocket - twinned with Pokémon - may have rejuvenated the fortunes of its 1989 forefather, but 2005's Game Boy Micro - the final iteration of the Game Boy Advance - was markedly less successful. Nonetheless, this constant desire to tinker and enhance its handheld platforms has been a major part of the Kyoto giant's strategy for almost three decades and shows no signs of being abandoned any time soon; in fact, Nintendo's current pocket-sized console - the 3DS - has seen three revisions in as many years, and it has just received its fourth facelift.
The New Nintendo 3DS is - perhaps - the machine that 2012's 3DS XL should have been all along. It seeks to fix the many issues that have dogged the system since its inception, including shaky 3D viewing angles, the lack of a second analogue stick and sluggish performance when moving around the user interface. The good news is that it is successful in each respect and even adds some additional bonuses, making it without a doubt the definitive version of the 3DS hardware. This new system comes in two flavours; the standard New 3DS and the New 3DS XL (known as the LL in Japan). Both share a similar design, but the smaller model - presumably aimed at younger players, if the colourful and cartoon-like packaging is anything to go by - boasts interchangeable 'Kisekae' faceplates and eye-catching buttons that replicate the colour scheme seen on the iconic Super Famicom/SNES controller. Aside from the obvious differences in overall dimensions, screen size and battery capacity, the internal tech is identical across both units.
Before we delve into the technical whys and wherefores of the New 3DS, it's perhaps wise to dwell a little longer on what physical improvements it offers over its forerunner. The most obvious is the introduction of a second analogue controller, dubbed the C-Stick by Nintendo in an attempt to align it with the famous yellow nub on the GameCube joypad. This nipple-like protrusion is fashioned from a rubber and feels very stiff upon first use; it's essentially the same concept as the IBM ThinkPad's pointing stick. Only a moderate amount of pressure is required to register a directional input, and its placement next to the face button cluster means that it's comfortable to switch between the two control elements.
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1/19 The addition of the C-Stick and shoulder triggers means that the New 3DS won't need a cumbersome attachment like the regrettable Circle Pad Pro. Removing the rear plate requires a crosshead screwdriver, so giving your system a fresh set of clothes isn't quite as quick a process as you might expect.
By factoring in a second stick, the New 3DS effectively absorbs the capabilities of the much-maligned Circle Pad Pro accessory - the system even showcases the two additional shoulder buttons introduced by that bulky and impractical add-on, ZL and ZR. Situated to the side of the existing L and R keys, these are easy enough to reach with your fingertip but accessing all four buttons simultaneously requires some deft digit placement, with your middle knuckle feathering the L and R keys while the tips of your fingers rest further inward, on the newer keys.
New controls are just one way in which Nintendo has changed the feel of its latest handheld - other existing elements are shifted around in ways that both delight and befuddle. The volume control is now located on left-hand edge of the top screen directly opposite the 3D slider, meaning you're less likely to unintentionally knock it during play. The WiFI toggle has been expunged completely, and now wireless connectivity is controlled entirely via the user interface - another welcome change that means no lost StreetPass hits from accidentally knocking the switch when the console is in transit. The start and select keys have been pushed to the right-hand side of the touchscreen, while the bottom edge of the console - previously the sole preserve of the 3.5mm headphone socket - is now festooned with inputs and other elements. The stylus dock, game card slot and power button have all been repositioned here, but the last two changes don't feel quite right. While download-heavy players might be able to ignore the placement of the cart slot, the power button is awkward to find with your finger and would have been much better off in its original location next to the touch panel, protected by the upper screen when the unit is closed. While the button thankfully won't turn off the console when it's in your bag or pocket, it will power it up if you've already switched it off.
The other notable aspect of the standard New 3DS model is the presence of the Kisekae face plates - pieces of thin plastic which clamp onto the front and back of the device. The bottom of the stylus - which is disappointingly stubby and feels somewhat cheap when compared to the metal telescopic version shipped with the very first 3DS - is used to prise off the front plate, but a crosshead screwdriver is required to fully remove the rear panel - the reason being that the battery and MicroSD card slot are contained underneath, and should the panel accidentally unclip, you're likely to lose one or the other. The Kisekae plates are exclusive to the smaller New 3DS model, and Nintendo clearly sees them as a very valuable revenue stream - more than 40 different alternatives are on offer in Japan already. While we can understand reasoning behind the New 3DS LL missing out on such customisation - that version is aimed at adults - but we can't help but feel that Nintendo is going to miss out on some vital cash as a result. Grown-ups like colourful cases too, after all.
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1/7 The standard New 3DS is slightly larger than the original 2011 model, but has larger screens. 2012's XL edition is a lot bigger, but will have similar proportions to the New 3DS XL. As you can imagine, Nintendo's naming is likely to cause some confusion when the system hits western retail in 2015
Moving away from the physical properties of the New 3DS, the internal benefits of this revised system are just as striking. The most obvious is the vastly improved auto-stereoscopic 3D effect, which now uses the front-facing camera to detect where your head is and adjusts the image accordingly. On previous 3DS models, even tilting the console very slightly would be enough to break the 3D image and ruin the effect, causing blurring and double images to appear on the screen. However, the New 3DS all but eradicates this irksome issue; it's possible to turn the unit quite aggressively and still have a rock-solid picture, because that camera is constantly monitoring your relative position and compensating for movement by adjusting the parallax barrier screen. Deconstructing the process isn't hard; simply turning your head away from the console and then quickly looking back at it causes the 3D image to "jump" as it recalibrates and locks onto your face once more - subtle movements are picked up as well, which suggests that the console's accelerometer is also being called into play. Even so, it's an astonishingly effective solution to what was a very bothersome problem for 3DS owners.
Under the bonnet Nintendo has tinkered with the internal tech to provide some welcome improvements. The CPU is now faster, which means that navigating around the 3DS menu is much quicker - for example, the painful pause which traditionally accompanies pressing the home button during a game is now all but removed, and loading and boot-up times are markedly decreased as well. Downloads are also much faster, and browsing the web is less akin to pulling teeth this time around. The browser also features a filter to block adult content - a wise move, given Nintendo's family-friendly outlook - though this can be disabled by paying a small fee via a credit card. Elsewhere, NFC tech has also been factored into the New 3DS - a necessity with amiibo around the corner. We were unable to test this feature during the review, but it will involve placing the amiibo figure directly onto the touchscreen to exchange data and trigger events in games.
The titles we tested on the New 3DS didn't play any differently when compared to the standard console, despite the bolstered CPU. This is to be expected given that they were coded with the original system in mind, but Nintendo has promised that some future releases will make use of the refreshed hardware - one of the first being a portable conversion of the cult Wii RPG Xenoblade Chronicles, expected next year. While many will welcome the chance to see more technically accomplished games on their Nintendo handheld, this strategy is not without its risks; there are more than 45 million 3DS, 3DS XL and 2DS owners out there already, and none of them will be able to play any of the New 3DS software on their beloved systems. Fragmenting the market in such a fashion could inspire fans to upgrade to the newer model, but it will also cause the kind of confusion that has relentlessly dogged the Wii U during its rather torrid commercial lifespan. For the average consumer, discerning which 3DS software is compatible with which 3DS system could prove to be a serious headache.
A video preview of the New 3DS hardware, courtesy of Nintendo.
The standard New 3DS comes with a 1400 mAh battery, which is slightly weedy when you consider that many modern smartphones have power cells with more than twice that capacity. As a result, stamina isn't drastically different from what has gone before; Nintendo quotes around an hour more of play time on this version (three-and-a-half to six hours) when compared to the original 3DS from 2011 (three to five hours). During our review period we found that a pretty fair claim, but we still had to charge the system more often than we'd have liked. The story is largely the same for the New 3DS XL, which offers only a slight improvement over the old XL console when it comes to longevity between charges. Given that battery life has been one of the biggest bones of contention since the 3DS hit the market a few years back, it's slightly disappointing to see that Nintendo hasn't taken this opportunity - surely its last, given the age of the hardware - to calm the criticism with a more capacious battery.
The New 3DS is very much about iterating on what has gone before rather than promising a full-scale revolution - but at the same time, as far as Nintendo hardware refreshes go, it's one of the most drastic; easily on par with the paradigm shift that was the Game Boy Advance SP, which famously introduced a backlit colour screen and a rechargeable battery to Nintendo fans for the first time ever. The processor bump makes the core UI faster and allows for better games in the fullness of time, with the unfortunate caveat being that existing 3DS owners aren't invited to the party. The head-tracking improves the system's much-hyped glasses-free 3D effect remarkably, while the addition of a second analogue stick offers the kind of control that really should have been present in the console when it first launched.
While Japan, Australia and New Zealand will enjoy this new system in 2014, the rest of the world is going to have to sit it out until next year. The delay in Europe and North America could have something to do with not having software to show off the system's finer points - such as the second stick. Crucially, the Japanese release has been tied in with the launch of Monster Hunter 4G (known in the west as Monster Hunter 4 Ultimate) which utilises the C-Stick for controlling the camera, and it's rather telling that the presence of a special New 3DS LL bundle including Capcom's game resulted in that model outselling the standard New 3DS by almost three to one. Clearly software is vital in selling the benefits of this updated console, and that is perhaps why Nintendo has resisted the urge to conduct a wider worldwide release in 2014. Irrespective of the reasons, this is a upgrade worth waiting for - and is likely the final throw of the dice for the 3DS range.
So today it was revealed that Nintendo are releasing the N3DS on October 11th 2014 in Japan and 2015 for ROW.
These "exclusive" games will only run on this newer model which renders the rest of the community in a pretty shit state. All the best titles will probably come out on this due to the extra RAM and CPU.
Can Gateway 3DS counter by over-clocking our systems or spoofing the games into thinking we own a N3DS. I'm not in the position to buy a new console but can make room for a Circle Pad Pro XL if Gateway delivers. The N3DS will probably be on latest firmware or a completely new one with more security against exploits.
Earlier this week there was a Wii U system update that made it so stable that we could barely comprehend the level of stability. 3DS owners may have felt left out, so Nintendo has courageously stepped forward with an update for the portable, taking us to version 8.1.0-19.
Below is the word from the official changelog.
Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.
Exciting stuff, as always. We were prompted to download the update when opening the eShop (thanks to those that tipped us off) and it was a very quick process. By enhancing the user experience, Nintendo may mean "blocking the latest attempt to mod and hack the system".